Post by Stardust on Oct 1, 2015 8:30:56 GMT -8
This is a list of basic technologies and/or equipment used on the board. This is not a complete list, so there is room to make things and develop the world of this RPG.
Mobile Suits:
Mobile Suits are the primary weapon types on this RPG. They are large scale weapons that stand roughly 15 to 18 meters high, never dropping below 15 meters and never going above 23 meters. There are exceptions to this, super Mobile Suits which in this case would then be considered Mobile Armors or if they have a mobile Suit Mode attached, ala Destroy from Gundam SEED Destiny. You should still Classify such machines as mobile Armors if they are that big. Mobile Suits can be built and armed for a variety for combat roles from Close Range, Artillery and Long Range Support, High Speed, and even Transformable Multi-Role machines.
Linear Guns:
Linear Guns are small scale rail guns used on warships and sometimes even mobile suits, they are powerful kinetic weapons that shoot the rounds they are loaded with at high velocities. This is good for forces that want to use penetrative power at the cost of the weapons Rate of Fire, which can go as high as 3 to 5 burst shots depending on the weapon.
Plasma Guns:
Plasma Guns are highly power weapons that are energy based and fire very destructive blasts. Weapons like these can be modulated or modified to have any kind of rate of fire from Automatic to Burst Fire, however, these weapons take up power and large amounts of it. Weapons of the current generation mobile suits require preloaded plasma canisters to use these weapons.
Particle Cannon:
Particle Cannons are weapons introduced by the Adamant Group as an alternative to Plasma Guns or basic Beam Cannons. These weapons have extremely long range abilities over the basic Beam Cannon, but at the cost of more energy from a ships reactor. However Mobile Suits can be equipped with Particle Cannons as well, but like Plasma Guns, these require preloaded energy packs or the suit risks loosing its reactor power after three or so shots.
Anti-Beam Armor:
Anti-Beam Armor is a Magnetic Barrier that does not require much power to use. This shield system allows the equipped machine or ship to generate a field as far as 4 meters around the machine on all sides. The field can completely absorb energy based attacks or drain them on the fly depending on the weapon used against it, Missiles are forced to prematurely detonate, but kinetic weapons like linear gun or a cannon leave the suit or ship to defend with its hull or basic armor.
Hover Drive System: (Pending edits)
A simple propulsion developed just in the Twenty Third Century and completed in the Twenty Fourth Century with several later developed units up to the Mark 4. Adamant currently possesses a potential Mark 5 variant but that is not confirmed. This allows large scale vehicles and equipment to be moved while slightly airborne.
The Basics
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Mobile Suits:
Mobile Suits are the primary weapon types on this RPG. They are large scale weapons that stand roughly 15 to 18 meters high, never dropping below 15 meters and never going above 23 meters. There are exceptions to this, super Mobile Suits which in this case would then be considered Mobile Armors or if they have a mobile Suit Mode attached, ala Destroy from Gundam SEED Destiny. You should still Classify such machines as mobile Armors if they are that big. Mobile Suits can be built and armed for a variety for combat roles from Close Range, Artillery and Long Range Support, High Speed, and even Transformable Multi-Role machines.
Linear Guns:
Linear Guns are small scale rail guns used on warships and sometimes even mobile suits, they are powerful kinetic weapons that shoot the rounds they are loaded with at high velocities. This is good for forces that want to use penetrative power at the cost of the weapons Rate of Fire, which can go as high as 3 to 5 burst shots depending on the weapon.
Plasma Guns:
Plasma Guns are highly power weapons that are energy based and fire very destructive blasts. Weapons like these can be modulated or modified to have any kind of rate of fire from Automatic to Burst Fire, however, these weapons take up power and large amounts of it. Weapons of the current generation mobile suits require preloaded plasma canisters to use these weapons.
Particle Cannon:
Particle Cannons are weapons introduced by the Adamant Group as an alternative to Plasma Guns or basic Beam Cannons. These weapons have extremely long range abilities over the basic Beam Cannon, but at the cost of more energy from a ships reactor. However Mobile Suits can be equipped with Particle Cannons as well, but like Plasma Guns, these require preloaded energy packs or the suit risks loosing its reactor power after three or so shots.
Anti-Beam Armor:
Anti-Beam Armor is a Magnetic Barrier that does not require much power to use. This shield system allows the equipped machine or ship to generate a field as far as 4 meters around the machine on all sides. The field can completely absorb energy based attacks or drain them on the fly depending on the weapon used against it, Missiles are forced to prematurely detonate, but kinetic weapons like linear gun or a cannon leave the suit or ship to defend with its hull or basic armor.
Hover Drive System: (Pending edits)
A simple propulsion developed just in the Twenty Third Century and completed in the Twenty Fourth Century with several later developed units up to the Mark 4. Adamant currently possesses a potential Mark 5 variant but that is not confirmed. This allows large scale vehicles and equipment to be moved while slightly airborne.